Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

790
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
790
Fluid Movement Between Compartments01:18

Fluid Movement Between Compartments

4.3K
The force applied by fluids against a surface, known as hydrostatic pressure, initiates the transfer of fluid among different compartments. Within our blood vessels, the blood's hydrostatic pressure is a result of the heart's pumping action. At the arteriolar end of capillaries, hydrostatic pressure (capillary blood pressure) exceeds the opposing colloid osmotic pressure created primarily by plasma proteins like albumin. This discrepancy in pressure propels plasma and nutrients from the...
4.3K
Principle of Virtual Work: Problem Solving01:13

Principle of Virtual Work: Problem Solving

1.7K
The principle of virtual work is an essential concept in the field of mechanics and engineering. This is used to solve problems related to the equilibrium of a structure or system. It is based on the assumption that if a system is in equilibrium, the work done by all the forces during a virtual displacement is zero. This principle is applied by considering virtual displacements of the system and the corresponding work done by internal and external forces.
To apply the principle of virtual work,...
1.7K
Virtual Work01:20

Virtual Work

1.4K
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
1.4K
Collisions in Multiple Dimensions: Problem Solving01:06

Collisions in Multiple Dimensions: Problem Solving

5.5K
In multiple dimensions, the conservation of momentum applies in each direction independently. Hence, to solve collisions in multiple dimensions, we should write down the momentum conservation in each direction separately. To help understand collisions in multiple dimensions, consider an example.
A small car of mass 1,200 kg traveling east at 60 km/h collides at an intersection with a truck of mass 3,000 kg traveling due north at 40 km/h. The two vehicles are locked together. What is the...
5.5K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Shiftly: A Novel Origami Shape-Shifting Haptic Device for Virtual Reality.

IEEE transactions on visualization and computer graphics·2025
Same author

Immersive Analytics as a Support Medium for Data-Driven Monitoring in Hydropower.

IEEE transactions on visualization and computer graphics·2025
Same author

T-Cell Large Granular Lymphocyte Leukemia: An Interdisciplinary Issue?

Frontiers in oncology·2022
Same author

SARS-CoV-2-related mortality and treatment delays for cancer patients in Austria : Findings of a multicentric nationwide study.

Wiener klinische Wochenschrift·2022
Same author

The VRNetzer platform enables interactive network analysis in Virtual Reality.

Nature communications·2021
Same author

Lymphoepithelial Carcinoma of Larynx and Hypopharynx: A Rare Clinicopathological Entity.

Cancers·2020

Related Experiment Video

Updated: Feb 22, 2026

Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

13.3K

Compressing VR: Fitting Large Virtual Environments within Limited Physical Space.

Khrystyna Vasylevska, Hannes Kaufmann

    IEEE Computer Graphics and Applications
    |September 26, 2017
    PubMed
    Summary

    Exploring large virtual environments is limited by physical space. This article reviews methods for enlarging virtual walkable space, focusing on spatial compression techniques for nonintrusive redirection in limited physical areas.

    More Related Videos

    Using a Virtual Store As a Research Tool to Investigate Consumer In-store Behavior
    09:17

    Using a Virtual Store As a Research Tool to Investigate Consumer In-store Behavior

    Published on: July 24, 2017

    11.9K
    Photorealistic Learned Landscapes for Augmented Reality
    06:54

    Photorealistic Learned Landscapes for Augmented Reality

    Published on: June 27, 2025

    793

    Related Experiment Videos

    Last Updated: Feb 22, 2026

    Virtual Reality Experiments with Physiological Measures
    07:09

    Virtual Reality Experiments with Physiological Measures

    Published on: August 29, 2018

    13.3K
    Using a Virtual Store As a Research Tool to Investigate Consumer In-store Behavior
    09:17

    Using a Virtual Store As a Research Tool to Investigate Consumer In-store Behavior

    Published on: July 24, 2017

    11.9K
    Photorealistic Learned Landscapes for Augmented Reality
    06:54

    Photorealistic Learned Landscapes for Augmented Reality

    Published on: June 27, 2025

    793

    Area of Science:

    • Virtual Reality
    • Human-Computer Interaction
    • Computer Graphics

    Background:

    • Physical workspace and technological constraints limit exploration of large-scale virtual environments.
    • Existing methods for expanding virtual space often involve trade-offs in user experience or immersion.
    • There is a need for effective techniques to overcome these limitations for seamless virtual environment navigation.

    Purpose of the Study:

    • To provide a comprehensive overview of techniques for enlarging walkable virtual space.
    • To specifically investigate methods utilizing spatial manipulation for spatial compression.
    • To highlight spatial compression as a promising, yet underexplored, approach for nonintrusive user redirection.

    Main Methods:

    • Literature review of existing virtual environment scaling techniques.
    • Analysis of spatial manipulation methods, particularly spatial compression.
    • Categorization and comparison of different approaches based on effectiveness and intrusiveness.

    Main Results:

    • Identified various techniques for virtual space expansion, including optical and physical redirection.
    • Detailed the mechanisms and potential of spatial compression for redirecting users without their awareness.
    • Highlighted the advantages of spatial compression for maintaining immersion in confined physical spaces.

    Conclusions:

    • Spatial compression offers a promising avenue for enhancing virtual environment exploration within physical limitations.
    • Further research into spatial compression techniques is warranted to optimize nonintrusive user redirection.
    • Effective virtual space enlargement is crucial for advancing immersive and interactive virtual reality experiences.