Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Chaos Theory and Child Development: Quantifying Nonlinear Pathways of Growth.

Perspectives on psychological science : a journal of the Association for Psychological Science·2026
Same author

Beyond diagnosis: Why and how virtual reality should be used in research on neurodevelopmental conditions?

Neuroscience and biobehavioral reviews·2026
Same author

The development of problem solving: Integrating perception, cognition, and action in real time.

Advances in child development and behavior·2026
Same author

Getting the proper grip: A longitudinal study of how infants learn to adapt action Plans.

Journal of experimental child psychology·2026
Same author

Automatic pose estimation in newborn infants: Lessons from the Baby Grow study.

Behavior research methods·2026
Same author

Sensory Experience and Motor Signals Shape Auditory Processing in an Independent Manner.

The European journal of neuroscience·2026

Related Experiment Video

Updated: Feb 21, 2026

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

548.9K

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another.

Ori Ossmy1, Roy Mukamel2

  • 1Sagol School of Neuroscience, Tel-Aviv University; School of Psychological Sciences, Tel-Aviv University.

Journal of Visualized Experiments : Jove
|October 11, 2017
PubMed
Summary

This study introduces a novel virtual reality (VR) training method that uses one hand’s voluntary movement to guide the other, enhancing motor skill acquisition without direct physical training. This approach shows promise for rehabilitating paretic limbs in conditions like hemiparesis.

More Related Videos

Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
10:14

Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

Published on: May 10, 2024

1.9K
Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.9K

Related Experiment Videos

Last Updated: Feb 21, 2026

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

548.9K
Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
10:14

Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

Published on: May 10, 2024

1.9K
Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.9K

Area of Science:

  • Neuroscience
  • Rehabilitation Medicine
  • Human-Computer Interaction

Background:

  • Voluntary physical movement is crucial for motor skill acquisition, posing challenges for paretic limb rehabilitation due to limited voluntary control.
  • Existing training methods like observation or passive robotic movement are less effective than active training.

Purpose of the Study:

  • To develop and evaluate a novel training scheme to overcome the limitations of voluntary movement in motor skill acquisition and rehabilitation.
  • To investigate the potential of a virtual reality (VR) system combined with sensory feedback to enhance motor performance without direct physical training of the target limb.

Main Methods:

  • Developed a VR system that provides real-time, manipulated sensory feedback, simulating movement of one limb based on the voluntary control of the other.
  • Utilized a device to yoke the fingers of the non-dominant hand to passively follow the voluntary movements of the dominant hand.
  • Tested the system on healthy subjects to assess within-session performance gains.

Main Results:

  • Healthy subjects demonstrated enhanced limb performance within a single session using the VR training setup, despite the absence of direct voluntary physical training for that limb.
  • The system successfully simulated movement-based sensory feedback, creating a sense of active participation in the non-trained limb.

Conclusions:

  • The novel VR training scheme effectively enhances motor performance by leveraging the voluntary control of an intact limb.
  • This approach holds significant potential for improving upper limb rehabilitation in patients with hemiparesis by utilizing their healthy limb to facilitate recovery in the affected limb.