Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Learning Disabilities01:25

Learning Disabilities

649
Learning disabilities are cognitive disorders caused by neurological impairments that affect cognitive functions like language and reading, without indicating overall intellectual or developmental challenges. These disabilities differ from global intellectual or developmental disabilities as they are limited to distinct cognitive functions. Common learning disabilities include dysgraphia, dyslexia, and dyscalculia, each of which impacts unique aspects of learning.
Dyslexia
Dyslexia is a...
649

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Listening to muscles: a machine learning approach to low-cost sarcopenia detection for older adults.

Journal of electromyography and kinesiology : official journal of the International Society of Electrophysiological Kinesiology·2026
Same author

Hybrid deep learning ensemble model for detecting small to medium rotator cuff tears from shoulder radiographs.

Journal of orthopaedic surgery and research·2026
Same author

From Fitness to Cognition: Machine-Learning Prediction of Cognitive Performance Using Physiological Parameters in Healthy Adults.

Medicine and science in sports and exercise·2026
Same author

Reliability, Validity, and Responsiveness of the Visual Perceptual and Fine Motor Function Tests in School-Aged Children With Mild Intellectual Disabilities.

Occupational therapy international·2026
Same author

Leveraging allelic imbalance in accessible chromatin to prioritize putative causal variants.

Trends in genetics : TIG·2026
Same author

Using RNA-targeting CRISPR-Cas13 and engineered U1 systems to target <i>ABCA4</i> splice variants in Stargardt disease.

Molecular therapy. Nucleic acids·2026

Related Experiment Video

Updated: Feb 20, 2026

Stereoacuity Improvement using Random-Dot Video Games
06:25

Stereoacuity Improvement using Random-Dot Video Games

Published on: January 14, 2020

15.1K

Continued use of an interactive computer game-based visual perception learning system in children with developmental

Hsien-Cheng Lin1, Yu-Hsien Chiu2, Yenming J Chen3

  • 1Department of Health-Business and Administration, Fooyin University, Taiwan.

International Journal of Medical Informatics
|October 15, 2017
PubMed
Summary

This study found that perceived ease of use, usefulness, and playfulness positively influence satisfaction and continued use of interactive game-based learning systems for children with developmental delays.

Keywords:
Game-based learning systemsPerceived interactivityPerceived playfulnessTechnology acceptance modelVisual perception

More Related Videos

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

15.0K
Author Spotlight: An Automated Method for Assessing Visual Acuity in Infants and Toddlers Using an Eye-Tracking System
05:10

Author Spotlight: An Automated Method for Assessing Visual Acuity in Infants and Toddlers Using an Eye-Tracking System

Published on: March 17, 2023

3.8K

Related Experiment Videos

Last Updated: Feb 20, 2026

Stereoacuity Improvement using Random-Dot Video Games
06:25

Stereoacuity Improvement using Random-Dot Video Games

Published on: January 14, 2020

15.1K
Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

15.0K
Author Spotlight: An Automated Method for Assessing Visual Acuity in Infants and Toddlers Using an Eye-Tracking System
05:10

Author Spotlight: An Automated Method for Assessing Visual Acuity in Infants and Toddlers Using an Eye-Tracking System

Published on: March 17, 2023

3.8K

Area of Science:

  • Educational Technology
  • Special Education
  • Human-Computer Interaction

Background:

  • Interactive computer game-based learning systems offer potential for children with developmental delays.
  • Understanding factors influencing continued use is crucial for effective implementation.

Purpose of the Study:

  • To develop and test a theoretical model examining the influence of perceived interactivity on continued use of a visual perception learning system.
  • To extend the Technology Acceptance Model by incorporating learner-instructor and learner-system interaction.

Main Methods:

  • Structural equation modeling and partial-least-squares analysis were used.
  • Data were collected from 150 participants including therapists, paraprofessionals, and parents.
  • A theoretical model was developed and evaluated using collected data.

Main Results:

  • Perceived ease of use and usefulness positively impacted both learner-instructor and learner-system interaction.
  • Perceived playfulness positively affected learner-system interaction but not learner-instructor interaction.
  • Satisfaction was positively influenced by perceived ease of use, usefulness, and playfulness, and satisfaction positively influenced continued use.

Conclusions:

  • Ease of use, usefulness, and playfulness are key drivers of satisfaction and continued engagement with educational games.
  • The extended Technology Acceptance Model provides valuable insights for designing effective interactive learning systems.
  • Findings are applicable to researchers, designers, special education workers, and medical professionals.