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Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Virtual Reality Training for Upper Extremity in Subacute Stroke (VIRTUES): A multicenter RCT
Iris Brunner1, Jan Sture Skouen2, Håkon Hofstad2
1From the University of Bergen (I.B., J.S.S.), Norway; Department of Clinical Medicine (I.B.), University of Aarhus, Denmark; Haukeland University Hospital (J.S.S., H.H.); Competence Center for Clinical Research (J.A.), Haukeland University Hospital, Bergen; Sunnaas Rehabilitation Hospital (F.B., A.-M.S.), Nesoddtangen; Department of Clinical Medicine (F.B.), University of Oslo, Norway; Hammel Neurorehabilitation Center and University Research Clinic (H.P.); Neurorehabilitation Skive (L.Q.K.), Hammel Neurorehabilitation Center and University Research Clinic, Skive, Denmark; Jessa Hospitals (M.M., L.T.), Herk-de-Stad; and KU Leuven (G.V.), Belgium. Iris.Brunner@rm.dk.
Virtual reality (VR) rehabilitation training was as effective as conventional training (CT) for improving upper extremity function in stroke survivors. VR offers a motivating alternative to CT as a supplement to standard stroke rehabilitation.
Area of Science:
- Neurorehabilitation
- Robotics and Virtual Reality in Medicine
- Stroke Recovery
Background:
- Stroke is a leading cause of long-term disability, often resulting in upper extremity motor impairment.
- Virtual Reality (VR) offers immersive and potentially motivating environments for rehabilitation.
- Conventional Training (CT) remains a standard approach for post-stroke motor recovery.
Purpose of the Study:
- To compare the effectiveness of upper extremity VR rehabilitation training against time-matched CT.
- To evaluate VR and CT as adjuncts to standard rehabilitation in the subacute phase post-stroke.
- To assess motor function recovery using validated outcome measures.
Main Methods:
- A randomized, controlled, single-blind phase III multicenter trial involving 120 participants within 12 weeks post-stroke.
- Participants were randomized to either VR or CT, stratified by hand paresis severity.
- Training consisted of sixteen 60-minute sessions over 4 weeks, with assessments at baseline, post-intervention, and 3-month follow-up.
Main Results:
- No significant between-group differences were observed in upper extremity motor function improvement.
- Both VR and CT groups showed similar gains in the Action Research Arm Test (ARAT) scores post-intervention and at follow-up.
- Subgroup analysis revealed comparable improvements in both mild-to-moderate and severe paresis groups.
Conclusions:
- Additional upper extremity VR training is not superior to, but equally effective as, additional CT in the subacute phase after stroke.
- VR presents a viable and potentially more engaging alternative training method.
- Both VR and CT can effectively supplement standard rehabilitation protocols for stroke patients.
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