DEEP-SEE: Joint Object Detection, Tracking and Recognition with Application to Visually Impaired Navigational Assistance
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Updated: Feb 18, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
Ruxandra Tapu1,2, Bogdan Mocanu3,4, Titus Zaharia5
1Advanced Research and TEchniques for Multidimensional Imaging Systems Department, Institut Mines-Télécom/Télécom SudParis, UMR CNRS MAP5 8145 and 5157 SAMOVAR, 9 rue Charles Fourier, 91000 Évry, France. ruxandra.tapu@telecom-sudparis.eu.
Abstract:
In this paper, we introduce the so-called framework that jointly exploits computer vision algorithms and deep convolutional neural networks (CNNs) to detect, track and recognize in real time objects encountered during navigation in the outdoor environment. A first feature concerns an object detection technique designed to localize both static and dynamic objects without any a priori knowledge about their position, type or shape. The methodological core of the proposed approach relies on a novel object tracking method based on two convolutional neural networks trained offline. The key principle consists of alternating between tracking using motion information and predicting the object location in time based on visual similarity. The validation of the tracking technique is performed on standard benchmark VOT datasets, and shows that the proposed approach returns state-of-the-art results while minimizing the computational complexity. Then, the framework is integrated into a novel assistive device, designed to improve cognition of VI people and to increase their safety when navigating in crowded urban scenes. The validation of our assistive device is performed on a video dataset with 30 elements acquired with the help of VI users. The proposed system shows high accuracy (>90%) and robustness (>90%) scores regardless on the scene dynamics.
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