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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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MoKey: A versatile exergame creator for everyday usage.

Martina Eckert1, Marcos López1, Carlos Lázaro1

  • 1a Research Center on Software Technologies and Multimedia Systems for Sustainability (CITSEM) , Universidad Politécnica de Madrid , Madrid , Spain.

Assistive Technology : the Official Journal of RESNA
|November 28, 2017
PubMed
Summary

MoKey (Motion Keyboard) transforms regular software into engaging exercise games for rehabilitation. This motion-controlled tool enhances motivation and social inclusion for individuals with disabilities, proving effective in usability and viability assessments.

Keywords:
activities of daily livingcomputer accesselectronic aids to daily livingneuromuscular impairmentolder adultsrare degenerative diseasesuniversal designusability

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Area of Science:

  • Rehabilitation technology
  • Human-computer interaction
  • Exergame development

Background:

  • Virtual applications for physical exercise are increasingly valued for rehabilitation.
  • Existing tools may present challenges in usability and computational demands.

Purpose of the Study:

  • To introduce and evaluate MoKey (Motion Keyboard), a middleware system.
  • To assess MoKey's usability and viability as an exergame creator for individuals with disabilities.

Main Methods:

  • MoKey translates customizable gestures captured by a motion camera into software keystrokes.
  • Usability and viability were tested on 11 participants (ages 5-51) with moderate to severe disabilities.
  • Performance was compared against FAAST (Flexible Action and Articulated Skeleton Toolkit).

Main Results:

  • MoKey demonstrated superior ease of use and lower computational load compared to FAAST.
  • High success rates (up to 91%) and positive subjective perception (4.5/5) were recorded.
  • Viability was confirmed using diverse applications like PowerPoint, e-book readers, Skype, and Tetris.

Conclusions:

  • MoKey effectively converts standard software into motivating exergames, enhancing exercise adherence.
  • The system promotes social inclusion through integrated communication and gaming functionalities.
  • Therapists can utilize MoKey for monitoring exercise correctness and tracking patient progress.