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[Serious video games in pediatrics].

D Drummond1, A Tesnière2, A Hadchouel1

  • 1Département de simulation en santé iLumens, université Paris Descartes, 45, rue des Saint-Pères, 75006 Paris, France; Service de pneumologie pédiatrique, hôpital Necker-Enfants malades, AP-HP, 149, rue de Sèvres, 75015 Paris, France.

Archives De Pediatrie : Organe Officiel De La Societe Francaise De Pediatrie
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Summary

Serious games, designed for purposes beyond entertainment, offer significant benefits in public health, education, and patient care. Pediatricians should consider these valuable tools for improving health behaviors and medical training.

Keywords:
Field of public healthJeux vidéoJeux vidéo sérieuxMatière de santé publiquePlaying video gamesSerious video games

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Area of Science:

  • Pediatric Health
  • Public Health Interventions
  • Educational Technology

Background:

  • Video games are often linked to negative effects in children.
  • Serious games, designed for specific non-entertainment purposes, are underutilized in pediatrics.
  • These games have demonstrated potential in various health and educational settings.

Purpose of the Study:

  • To review the rationale and scientific evidence for using serious games in healthcare and education.
  • To highlight diverse applications of serious games across different populations and settings.
  • To inform healthcare professionals about the potential of serious games.

Main Methods:

  • Literature review of serious games in public health, education, and patient care.
  • Analysis of the underlying principles for using serious games in each context.
  • Presentation of specific examples and evaluation results of serious games.

Main Results:

  • Serious games can decrease drug consumption and improve sexual health in adolescents.
  • In schools, they can enhance disease perception and train basic life support skills.
  • For patients, serious games aid in pain distraction, treatment compliance, and rehabilitation.
  • Healthcare professionals can use serious games for risk-free medical scenario training.

Conclusions:

  • Serious games represent a valuable, evidence-based tool for pediatricians and healthcare professionals.
  • Their applications span public health, education, patient management, and professional training.
  • Further integration of serious games can lead to improved health outcomes and medical education.