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Updated: Feb 16, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
D Drummond1, A Tesnière2, A Hadchouel1
1Département de simulation en santé iLumens, université Paris Descartes, 45, rue des Saint-Pères, 75006 Paris, France; Service de pneumologie pédiatrique, hôpital Necker-Enfants malades, AP-HP, 149, rue de Sèvres, 75015 Paris, France.
Serious games, designed for purposes beyond entertainment, offer significant benefits in public health, education, and patient care. Pediatricians should consider these valuable tools for improving health behaviors and medical training.
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