Related Experiment Videos
Nursing students' perceptions of a video-based serious game's educational value: A pilot study
Hege M Johnsen1, Mariann Fossum1, Pirashanthie Vivekananda-Schmidt2
1Department of Health and Nursing Science, Faculty of Health and Sport Sciences, University of Agder, Grimstad, Norway.
Nurse Education Today
|January 7, 2018
Summary
Nursing students found serious games (SGs) valuable for learning clinical reasoning and decision-making. The study suggests developing more SGs for nursing education, particularly for chronic disease and home healthcare simulations.
Area of Science:
- Nursing Education
- Serious Games (SGs)
- Health Professions Education
Background:
- Limited evaluation of serious games (SGs) in nursing education regarding validity.
- Need to assess educational value of SGs for clinical reasoning and decision-making skills.
Purpose of the Study:
- Evaluate nursing students' perceptions of a video-based SG's validity (face, content, construct).
- Assess SG usability, individual factors, and future use preferences.
- Determine the educational value of SGs in nursing simulation courses.
Main Methods:
- Pilot study involving 249 second-year nursing students.
- SG prototype used in home health care and medical-surgical simulation courses.
- Paper-based survey to collect student perceptions on SG educational value.
Main Results:
- Students perceived the SG as educationally valuable and user-friendly.
- No significant difference in perceived value based on prior healthcare experience.
- Students in home healthcare simulation found the SG more effective for clinical reasoning and decision-making skills.
Conclusions:
- The SG demonstrated potential as an educational tool in nursing education.
- High user acceptance and perceived educational value support further SG development.
- SGs are particularly promising for chronic disease management and home healthcare simulations.