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Creating Objects and Object Categories for Studying Perception and Perceptual Learning
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On the perceptual aesthetics of interactive objects.

Alessandro Soranzo1, Daniela Petrelli2, Luigina Ciolfi2

  • 1Department of Psychology, Faculty of Development and Society, Sheffield Hallam University, Sheffield, UK.

Quarterly Journal of Experimental Psychology (2006)
|January 25, 2018
PubMed
Summary

Interactive objects

Keywords:
Interactive objectsaestheticsbehavioural factorsdesignmaterialperceptionstructural factors

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Area of Science:

  • Human-Computer Interaction
  • Aesthetics
  • Psychology

Background:

  • Interactive objects (IOs) are physical artifacts with autonomous behaviors.
  • Understanding user aesthetic preferences for IOs is crucial for design.
  • Previous research explored aesthetics in isolated sensory conditions.

Purpose of the Study:

  • To investigate aesthetic preferences for IO structures in compound stimulation.
  • To explore aesthetic preferences for distinct IO behaviors.
  • To test preferences for combined object structures and behaviors.

Main Methods:

  • Systematic manipulation of IO contour (rounded/angular), size (small/large), surface texture (rough/smooth), and behavior (lighting, sounding, vibrating, quiescent).
  • Evaluation of aesthetic preferences based on these manipulated variables.
  • Analysis of how different sensory inputs interact to influence aesthetic judgment.

Main Results:

  • Object behavior was the dominant factor influencing aesthetic preference.
  • Vibrating IOs were preferred over lighting and sounding IOs, highlighting haptic importance.
  • Smooth curvature effect was corroborated; size and smoothness effects were not confirmed in compound stimulation.

Conclusions:

  • Behavior may function as a fundamental aesthetic primitive.
  • Haptic feedback significantly influences the aesthetics of interactive objects.
  • Aesthetic preferences in compound stimulation may differ from isolated sensory conditions.