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Published on: August 8, 2014
Virtual reality in urban water management: communicating urban flooding with particle-based CFD simulations
Daniel Winkler1, Jonatan Zischg1, Wolfgang Rauch1
1Unit of Environmental Engineering, University of Innsbruck, Innsbruck 6020, Austria
Abstract:
For communicating urban flood risk to authorities and the public, a realistic three-dimensional visual display is frequently more suitable than detailed flood maps. Virtual reality could also serve to plan short-term flooding interventions. We introduce here an alternative approach for simulating three-dimensional flooding dynamics in large- and small-scale urban scenes by reaching out to computer graphics. This approach, denoted 'particle in cell', is a particle-based CFD method that is used to predict physically plausible results instead of accurate flow dynamics. We exemplify the approach for the real flooding event in July 2016 in Innsbruck.
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