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Using Learning Outcome Measures to assess Doctoral Nursing Education
Published on: June 21, 2010
[Applying Game-Based Learning in Nursing Education: Empathy Board Game Learning]
Chueh-Fen Lu1, Shu-Mei Wu2, Ying-Mei Shu3
1PhD, RN, Associated Professor, Department of Nursing, Chang Gung University of Science and Technology, and Associated Researcher, Department of Medical Research, Chang Gung Memorial Hospital, Taiwan, ROC. cflu@mail.cgust.edu.tw.
Abstract:
Attending lectures and reading are two common approaches to acquiring knowledge, while repetitive practice is a common approach to acquiring skills. Nurturing proper attitudes in students is one of the greatest challenges for educators. Health professionals must incorporate empathy into their practice. Creative teaching strategies may offer a feasible approach to enhancing empathy-related competence. The present article focuses on analyzing current, empathy-related curriculums in nursing education in Taiwan, exploring the concepts of empathy and game-based learning, presenting the development of an empathy board game as a teaching aid, and, finally, evaluating the developed education application. Based on the learner-centered principle, this aid was designed with peer learning, allowing learners to influence the learning process, to simulate the various roles of clients, and to develop diverse interpersonal dialogues. The continuous learning loops were formed using the gamification mechanism and transformation, enabling students to connect and practice the three elements of empathy ability: emotion, cognition and expression. Via the game elements of competition, interaction, storytelling, real-time responses, concretizing feedback, integrated peer learning, and equality between teachers and students, students who play patient roles are able to perceive different levels of comfort, which encourages the development of insight into the meaning of empathy. Thereby, the goals of the empathy lesson is achievable within a creative game-based learning environment.
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