Related Experiment Video
Updated: Jul 19, 2026

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
Published on: March 1, 2017
The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality
Abstract:
Virtual characters that appear almost photo-realistic have been shown to induce negative responses from viewers in traditional media, such as film and video games. This effect, described as the uncanny valley, is the reason why realism is often avoided when the aim is to create an appealing virtual character. In Virtual Reality, there have been few attempts to investigate this phenomenon and the implications of rendering virtual characters with high levels of realism on user enjoyment. In this paper, we conducted a large-scale experiment on over one thousand members of the public in order to gather information on how virtual characters are perceived in interactive virtual reality games. We were particularly interested in whether different render styles (realistic, cartoon, etc.) would directly influence appeal, or if a character's personality was the most important indicator of appeal. We used a number of perceptual metrics such as subjective ratings, proximity, and attribution bias in order to test our hypothesis. Our main result shows that affinity towards virtual characters is a complex interaction between the character's appearance and personality, and that realism is in fact a positive choice for virtual characters in virtual reality.
More Related Videos
Related Concept Videos
Causes of Social Behavior I: Actions and Characteristics of Individuals
Impression Management Techniques I: Managing Appearances
Implicit Personality Theories
Role of Affect in Interpersonal Attraction
Factors Influencing Attraction I: Proximity
Factors Influencing Attraction VI: Personality Traits

