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Related Concept Videos

Virtual Work01:20

Virtual Work

1.4K
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
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Absolute and Local Extreme Values01:22

Absolute and Local Extreme Values

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The highest and lowest values of a function, relative to a reference axis, are known as extreme values. These include absolute maximum and absolute minimum values, which represent the highest and lowest points the function reaches across its entire domain. Within a restricted portion of the function, the highest and lowest values are referred to as local maximum and local minimum values, respectively.Periodic functions, such as sine and cosine, show extreme values at infinitely many points due...
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Social Foundations of Self I: Play and Game01:24

Social Foundations of Self I: Play and Game

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The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
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Arteries of the Upper Limbs01:12

Arteries of the Upper Limbs

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The subclavian artery transitions into the axillary artery as it exits the chest and enters the axillary region. This artery is critical for supplying blood to the shoulder area, including the head of the humerus, through the humeral circumflex arteries. As the vessel continues into the upper arm or brachium, it becomes the brachial artery. This artery plays a key role in vascularizing the brachial region and bifurcates at the elbow into several branches. These branches include the deep...
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Veins of Upper Limbs01:17

Veins of Upper Limbs

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The human circulatory system, a marvel of biological engineering, is a complex network of vessels that transport blood throughout the body. Among these, the veins responsible for carrying blood from the upper limbs are divided into two categories: deep and superficial.
The deep venous system is primarily composed of the ulnar and radial veins. The ulnar vein, which drains the fingers through the superficial palmar venous arches, and the radial vein, which serves the palms via the deep palmar...
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Principle of Virtual Work: Problem Solving01:13

Principle of Virtual Work: Problem Solving

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The principle of virtual work is an essential concept in the field of mechanics and engineering. This is used to solve problems related to the equilibrium of a structure or system. It is based on the assumption that if a system is in equilibrium, the work done by all the forces during a virtual displacement is zero. This principle is applied by considering virtual displacements of the system and the corresponding work done by internal and external forces.
To apply the principle of virtual work,...
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Related Experiment Video

Updated: Feb 12, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

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Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation.

Yoon-Hee Choi1, Nam-Jong Paik2

  • 1Department of Rehabilitation Medicine, Seoul National University College of Medicine, Seoul National University Bundang Hospital; Department of Physical Medicine and Rehabilitation, Soonchunhyang University College of Medicine, Soonchunhyang University Hospital.

Journal of Visualized Experiments : Jove
|March 27, 2018
PubMed
Summary
This summary is machine-generated.

This study introduces a mobile virtual reality (VR) game for stroke rehabilitation. The VR program effectively improved upper extremity function in patients, offering a motivating and accessible home-based therapy solution.

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Area of Science:

  • Neurorehabilitation
  • Digital Health
  • Virtual Reality Applications

Background:

  • Stroke rehabilitation demands intensive, repetitive, and goal-oriented therapy.
  • Virtual reality (VR) offers a promising avenue for engaging and motivating patients in rehabilitation.
  • Mobile devices enable personalized, home-based therapy with remote clinician interaction.

Purpose of the Study:

  • To develop and evaluate a mobile VR upper extremity rehabilitation program using game applications.
  • To assess the efficacy and patient satisfaction of the developed VR program.
  • To explore the potential of this program as a tele-rehabilitation tool.

Main Methods:

  • Development of a mobile game-based VR program for upper extremity rehabilitation.
  • Implementation of the program for patients with stroke over a two-week treatment period.
  • Assessment of treatment outcomes, adverse effects, and patient satisfaction.

Main Results:

  • The mobile game-based VR program demonstrated effectiveness in promoting upper extremity recovery post-stroke.
  • Patients tolerated the two-week treatment without adverse effects and reported general satisfaction.
  • The program showed potential to supplement conventional one-on-one occupational therapy.

Conclusions:

  • Mobile game-based VR rehabilitation is a clinically effective and engaging tool for upper extremity recovery in stroke patients.
  • This approach offers a time-efficient, implementable solution for tele-rehabilitation, reducing costs.
  • It facilitates remote collaboration between patients and therapists, enhancing accessibility to care.