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A Cognitive Task Analysis for an Emergency Management Serious Game
Susan Dass1, Joanne Barnieu1, Paul Cummings1
1ICF International, Fairfax, Virginia.
This study introduces a cognitive task approach to gather data for serious games training hospital staff on highly infectious diseases (HIDs). This method aids in developing effective, engaging, and cost-efficient emergency preparedness simulations.
Area of Science:
- Healthcare Simulation
- Serious Game Design
- Emergency Preparedness Training
Background:
- Hospitals require effective training for emergency management, particularly for highly infectious diseases (HIDs).
- Serious games offer an engaging, cost-effective alternative to traditional disaster exercises for complex scenarios.
- A gap exists in instructional design methodologies for serious game development in healthcare.
Purpose of the Study:
- To describe a method for collecting and translating data for serious game design in hospital emergency preparedness.
- To develop an engaging, learner-centered simulation for HIDs training using a serious game approach.
- To address the challenge of aligning contextualized content with serious game design elements.
Main Methods:
- A cognitive task analysis approach was employed.
- Live demonstrations with a think-aloud protocol were used for data collection.
- Data collected included psychomotor, procedural, and cognitive information relevant to HIDs handling.
Main Results:
- The cognitive task approach successfully gathered rich, contextualized data for serious game development.
- A process for translating this data into meaningful content for rapid prototyping was established.
- The study provides a framework for collecting and translating data for serious game design.
Conclusions:
- The cognitive task approach is effective for gathering necessary data for serious game instructional design.
- This methodology supports the creation of realistic and engaging training simulations for hospital emergency management.
- Recommendations are provided for data collection and translation to enhance serious game development for HIDs scenarios.
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