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A pilot educational intervention for headache and concussion: The headache and arts program.

Mia T Minen1, Alexandra Boubour2

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High school students showed improved knowledge of migraine and concussion after participating in an arts-based STEAM program. The Headache and Arts Program effectively enhanced understanding of these neurological conditions.

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Area of Science:

  • Neurology
  • Art Education
  • STEAM Education

Background:

  • Migraine and concussion awareness is crucial for high school students.
  • Traditional educational methods may not fully engage all students in health topics.
  • Integrating arts into STEAM curricula offers novel approaches to complex subjects.

Purpose of the Study:

  • To develop and evaluate a visual arts-based curriculum, the Headache and Arts Program, for high school students.
  • To increase knowledge and awareness of migraine and concussion through STEAM education.
  • To assess the effectiveness of an arts-integrated approach in health education.

Main Methods:

  • A 2-week Headache and Arts Program was designed for high school visual arts classes.
  • Student knowledge was assessed via artwork creation, knowledge transfer methods, and pre/post-assessments.
  • Longitudinal effects were evaluated with a delayed 3-month postassessment.

Main Results:

  • Forty-eight students participated, creating artwork and developing knowledge-transfer strategies.
  • Baseline knowledge scores averaged 67.6%.
  • Immediate postassessment scores rose to 72.8%, and delayed 3-month postassessment scores reached 80.0%, indicating sustained learning.

Conclusions:

  • A visual arts-based curriculum can be an effective tool for educating high school students about migraine and concussion.
  • The Headache and Arts Program demonstrates the potential of STEAM integration in health education.
  • Arts-based learning may enhance long-term retention and understanding of complex neurological conditions.