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Experimental classroom games: a didactic tool in palliative care.

Ana Isabel López Alonso1, Maria Elena Fernández Martínez1, Cristina Liébana Presa1

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A games-based intervention in palliative care classes helped nursing students recognize their fear of death. While scores indicated heightened fear post-intervention, it improved emotional preparedness for patient proximity to death.

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Area of Science:

  • Nursing Education
  • Palliative Care
  • Psychology of Death and Dying

Background:

  • Integrating grief theory and real-world experiences into nursing education is challenging.
  • Palliative care nursing requires students to confront complex emotional and ethical issues related to death and dying.
  • Developing effective pedagogical tools to address students' fear of death is crucial for competent care.

Purpose of the Study:

  • To assess the impact of a games-based intervention on palliative care nursing students' fear of death.
  • To evaluate changes in self-perceived emotional preparedness among nursing students exposed to a novel teaching method.
  • To explore the utility of innovative classroom strategies in preparing students for end-of-life care scenarios.

Main Methods:

  • A quasi-experimental study design was employed.
  • Participants included nursing students in a palliative care course.
  • The Collett-Lester Fear of Death Scale was administered pre- and post-intervention to assess fear of death and emotional preparedness.

Main Results:

  • Students reported moderate mean scores on the fear of death scale both before and after the intervention.
  • A notable increase in fear of death was observed post-intervention for both male and female students.
  • A decrease in self-perceived emotional preparedness was reported by students after the intervention.

Conclusions:

  • Games-based learning effectively exposed students to realistic end-of-life situations, fostering recognition of death-related fears.
  • The intervention highlighted the psychological impact of proximity to death on patients, families, and students themselves.
  • Utilizing games as a didactic tool can enhance nursing students' awareness and understanding of the emotional complexities in palliative care.