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Enhancing Home Health Mobile Phone App Usability Through General Smartphone Training: Usability and Learnability Case

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  • 1Electrical & Electronic Engineering, School of Engineering & Informatics, NUI Galway, University Road, Galway, Ireland.

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Summary

Basic smartphone training significantly improved the user experience for older adults using a fall prediction system, reducing errors and reliance on cues. This enhanced engagement with connected health technology for fall prevention.

Keywords:
smartphoneagedelderlywearable electronic devicestelemedicineuser-computer interfaceeducationuser centered-designusabilityconnected healthhuman factorsfalls detection

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Area of Science:

  • Gerontology
  • Biomedical Engineering
  • Human-Computer Interaction

Background:

  • Millions of older adults experience falls annually, leading to significant social and economic burdens.
  • Fall prediction is crucial for preventative strategies, as falling once increases the risk of future falls.
  • A smartphone-based system using smart insoles and apps was developed for continuous fall risk assessment and fall detection.

Purpose of the Study:

  • To evaluate the impact of basic smartphone training on the user experience of older adults with a connected health fall prediction system.
  • To determine if rudimentary training improves technology acceptance and engagement among less tech-savvy users.

Main Methods:

  • 22 older adults (65-85 years) were trained on a smartphone-based fall prediction system.
  • Participants were divided into two groups: one received basic smartphone training, the other did not.
  • User experience was assessed via satisfaction ratings, task completion time, cues needed, and errors made.

Main Results:

  • The group receiving basic smartphone training showed significantly fewer errors and required fewer cues in the initial days of system use.
  • Performance differences between the groups diminished by the fourth and fifth days of use.
  • Initial training positively influenced early user experience and system interaction.

Conclusions:

  • Supplementary basic smartphone training is vital when introducing app-based health interventions to older, less tech-proficient populations.
  • Such training can mitigate early technology rejection and boost engagement and overall user experience.
  • Improved user experience can lead to greater adoption and effectiveness of digital health tools for fall prevention.