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A systematic review of game technologies for pediatric patients
Sandra Jurdi1, Jorge Montaner1, Fernando Garcia-Sanjuan1
1ISSI Group, Departamento de Sistemas Informáticos y Computación (DSIC), Universitat Politècnica de València, Camino de Vera S/N, 46022, Valencia, Spain.
Insights
Game technologies offer physical and psychological benefits for hospitalized children, but more research is needed. Future game design should focus on diverse age groups, long-term impacts, and collaborative, multi-purpose engagement.
Area of Science:
- Pediatric Health
- Human-Computer Interaction
- Game Design
Background:
- Hospitalization presents negative stimuli impacting children's development and social interaction.
- Game technologies show potential for improving pediatric hospital experiences, yet effective implementation strategies are unclear.
Purpose of the Study:
- To systematically review existing literature on game technology applications for hospitalized children.
- To identify research gaps and inform future game design for pediatric patients.
Main Methods:
- Systematic literature review of 1305 identified studies.
- In-depth analysis of 75 selected studies based on a defined protocol.
Main Results:
- Most common approach involves mono-user games on traditional computers/consoles for distraction or motivation in rehabilitation.
- Current games primarily target primary school children for procedures like venipuncture or managing chronic/neurological conditions.
Conclusions:
- Game technologies demonstrate potential physical and psychological benefits for pediatric patients.
- Future game design should consider diverse age groups (kindergarten to adolescents), long-term hospitalization effects, and incorporate collaboration, socialization, emotional coping, and parental/staff involvement.
- Exploring novel technologies like robots and tangible elements can enhance intrinsic motivation.
Abstract:
Children in hospital are subjected to multiple negative stimuli that may hinder their development and social interactions. Although game technologies are thought to improve children's experience in hospital, there is a lack of information on how they can be used effectively. This paper presents a systematic review of the literature on the existing approaches in this context to identify gaps for future research. A total of 1305 studies were identified, of which 75 were thoroughly analyzed according to our review protocol. The results show that the most common approach is to design mono-user games with traditional computers or monitor-based video consoles, which serve as a distractor or a motivator for physical rehabilitation for primary school children undergoing fearful procedures such as venipuncture, or those suffering chronic, neurological, or traumatic diseases/injures. We conclude that, on the one hand, game technologies seem to present physical and psychological benefits to pediatric patients, but more research is needed on this. On the other hand, future designers of games for pediatric hospitalization should consider: 1. The development for kindergarten patients and adolescents, 2. Address the psychological impact caused by long-term hospitalization, 3. Use collaboration as an effective game strategy to reduce patient isolation, 4. Have purposes other than distraction, such as socialization, coping with emotions, or fostering physical mobility, 5. Include parents/caregivers and hospital staff in the game activities; and 6. Exploit new technological artifacts such as robots and tangible interactive elements to encourage intrinsic motivation.
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