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Virtual reality-based cognitive training for drug abusers: A randomised controlled trial.
1Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hung Hom, Hong Kong.
Neuropsychological Rehabilitation
|May 9, 2018
Summary
Virtual reality (VR) training improved attention and memory in young ketamine users. Both VR and traditional training enhanced vocational skills and self-efficacy, offering non-pharmacological cognitive enhancement strategies.
Area of Science:
- Neuroscience
- Psychology
- Digital Health
Background:
- Non-pharmacological interventions are crucial for cognitive enhancement in individuals with substance use disorders.
- Ketamine use disorder (KUD) is associated with significant cognitive deficits, impacting daily functioning.
- Virtual reality (VR) presents a novel modality for therapeutic interventions.
Purpose of the Study:
- To evaluate the efficacy of VR-based cognitive training compared to traditional manual-based training and a control group.
- To assess the impact of VR intervention on cognitive functions (attention, memory) and vocational outcomes in young ketamine users (KU).
- To examine the long-term maintenance of treatment effects at 3- and 6-month follow-ups.
Main Methods:
- Ninety young ketamine users (KU) were randomized into three groups: virtual reality group (VRG), tutor-administered group (TAG), and a wait-listed control group (CG).
- Two training programs with identical content but different delivery modes (VR-based vs. manual-based) were implemented using a virtual boutique scenario.
- Cognitive assessments included the Digit Vigilance Test, Rivermead Behavioural Memory Test, and Wisconsin Cart Sorting Test, alongside work-site and self-efficacy measures, with pre- and post-testing and follow-ups.
Main Results:
- The VRG demonstrated significant improvements in attention and memory, with memory benefits sustained at the 3-month follow-up.
- Both VRG and TAG showed significant enhancements in vocational skills and self-efficacy post-training, with effects maintained during follow-up.
- The study highlights the potential of VR-based cognitive training to address cognitive impairments in KU.
Conclusions:
- Virtual reality-based cognitive training is a promising non-pharmacological intervention for improving cognitive and vocational outcomes in young ketamine users.
- VR interventions can effectively target attention and memory deficits associated with ketamine use.
- The findings support the integration of VR technology in rehabilitation programs for substance use disorders.
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