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Area of Science:

  • Human-Computer Interaction
  • Assistive Technology
  • Biomedical Engineering

Background:

  • Eye-tracking technology has advanced, enabling new forms of non-physical computer control.
  • Current human-computer interaction (HCI) methods often rely on physical input devices.
  • There is a need for alternative input methods, especially for accessibility.

Purpose of the Study:

  • To adapt a commercial eye-tracker as an alternative peripheral device for HCI.
  • To evaluate the usability and precision of an eye-controlled pointer system.
  • To compare the performance of the eye-tracker prototype against a traditional mouse.

Main Methods:

  • A commercial eye-tracker was modified to function as a computer input device.
  • A pointer controlled by eye movements was implemented for screen interaction.
  • Thirty participants tested the prototype using educational video games.

Main Results:

  • The eye-tracker prototype demonstrated empirical precision similar to a mouse for movement and clicking.
  • Most participants expressed a preference for using a mouse over the eye-controlled pointer.
  • The study provides quantitative data on the precision of eye-based control.

Conclusions:

  • Eye-tracking technology can be effectively repurposed for HCI, offering comparable precision to mice.
  • While user preference may lean towards traditional methods, eye-tracking presents a functional alternative.
  • Further development could enhance user acceptance and expand applications of eye-controlled systems.