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Related Experiment Video

Updated: Feb 9, 2026

Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty
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Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing.

Phillipp Anders1, Tim Lehmann2,3, Helen Müller1,3

  • 1Department of Neuromedicine and Movement Science, Norwegian University of Science and Technology (NTNU), Trondheim, Norway.

Frontiers in Behavioral Neuroscience
|June 6, 2018
PubMed
Summary
This summary is machine-generated.

Recording brain activity using electroencephalography (EEG) during exergaming is feasible. Exergames, even simple ones, engage cognitive processing, showing changes in theta and alpha-2 power.

Keywords:
EEGalphabalancecognitionexergamingtheta

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Area of Science:

  • Neuroscience
  • Human-Computer Interaction
  • Rehabilitation Technology

Background:

  • Exergames merge physical activity with entertainment, showing potential for physical and cognitive training.
  • Limited research exists on how exergames influence cortical activity, with concerns about movement artifacts in electroencephalography (EEG) recordings.

Purpose of the Study:

  • To determine the feasibility of recording brain activity via EEG during exergame play.
  • To investigate changes in cortical activity associated with cognitive demands during exergaming.

Main Methods:

  • Twenty-four young adults underwent 64-channel passive EEG recording during self-paced movements and two exergame conditions (easy and choice-based puzzle completion).
  • Adaptive mixture independent component analysis was used to identify and filter brain activity sources, mitigating movement artifacts.

Main Results:

  • Feasible EEG recording during exergaming was demonstrated in young adults.
  • Significant increases in frontal theta power were observed in the choice-level exergame compared to simpler conditions.
  • Both central clusters showed increased absolute alpha-2 power during exergaming compared to self-paced movements.

Conclusions:

  • This study establishes the feasibility of using EEG to study brain activity during exergaming.
  • Even basic exergames without explicit cognitive tasks elicit significant cognitive processing, evidenced by distinct cortical activity patterns.
  • Findings support further research into exergame-based neurofeedback and rehabilitation applications across diverse populations.