Mental simulation and category knowledge affect really new product evaluation through transportation
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Published on: December 13, 2016
Jesper H Nielsen1, Jennifer Edson Escalas2, Steve Hoeffler2
1Department of Marketing, Eller College of Management, University of Arizona.
Abstract:
We propose that when consumers encounter really new products (RNPs), defined as products that allow consumers to do something they have never been able to do before and whose benefits are often ambiguous at first, they spontaneously generate mental simulations in an attempt to assess the value of these products. When these self-generated simulations are in the form of sufficiently engrossing and vivid narratives, they can evoke transportation, a phenomenological experience of being "lost" in a story. We also assert that consumers with extensive experience in a related product category are most likely to produce vivid and absorbing simulations that lead to narrative transportation. When consumers are transported within their simulations, it ultimately enhances their overall evaluations of the RNP. Thus, we find that those with more product category knowledge evaluate RNPs more favorably than those with less knowledge, due to the extent to which they are transported by their thoughts. (PsycINFO Database Record
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