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Related Concept Videos

Concepts and Prototypes01:24

Concepts and Prototypes

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The human nervous system handles vast amounts of information by translating sensory stimuli into neural impulses, which the brain processes, creating thoughts expressed through language or stored as memories. The brain also synthesizes information from emotions and memories, which significantly influence thoughts and behaviors. This intricate process creates a comprehensive mental picture.
The brain organizes this information using concepts, which are mental categories grouping linguistic data,...
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Self-Help Support Groups01:28

Self-Help Support Groups

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Self-help support groups are voluntary, community-based organizations that provide a platform for individuals with shared concerns to exchange support, insights, and practical strategies for coping with life challenges. Typically led by group members or paraprofessionals, these groups form a cornerstone of mental health care, especially in reaching populations that are underserved by traditional healthcare systems.
Accessibility and Cost-Effectiveness
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Social Foundations of Self I: Play and Game01:24

Social Foundations of Self I: Play and Game

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The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
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Support Reactions01:30

Support Reactions

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A coplanar force system refers to a set of forces that all lie in the same plane and are subject to different reactions between the point of contact and the supports. Understanding how different types of supports affect coplanar forces is crucial for designing safe and reliable structures that can withstand external loads.
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Support Reactions in Three Dimensions01:27

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Support reactions in three dimensions help maintain the stability and equilibrium of various structures and systems. These reactions prevent the system from translating and rotating, ensuring the design can withstand external forces and perform its intended function efficiently and safely. Some of the supports providing support reactions in three dimensions are discussed below:
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Bone as Supporting Connective Tissue01:23

Bone as Supporting Connective Tissue

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Bone tissue forms the internal skeleton of vertebrate animals, providing structure to the body.
Bone Matrix
Bone, or osseous tissue, is a connective tissue that has a large amount of two different types of matrix material. The organic matrix is similar to the matrix material found in other connective tissues, including some amount of collagen and elastic fibers. This gives strength and flexibility to the tissue. The inorganic matrix consists of mineral salts— mostly calcium salts—...
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Related Experiment Video

Updated: Feb 9, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
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A Mobile Game to Support Smoking Cessation: Prototype Assessment.

Bethany R Raiff1, Nicholas Fortugno2, Daniel R Scherlis3

  • 1Health and Behavioral Integrated Treatments Research Unit, Department of Psychology, Rowan University, Glassboro, NJ, United States.

JMIR Serious Games
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Summary

A new mobile app called Inspired uses game-based rewards to help smokers quit. Participants found it engaging and preferred it over other smoking cessation methods, indicating its potential effectiveness.

Keywords:
carbon monoxidecontingency managementdigital gameshealth gamesincentivesmobile appssmokingsmoking cessationvideo gamesvirtual rewards

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Area of Science:

  • Behavioral Science
  • Digital Health
  • Addiction Medicine

Background:

  • Cigarette smoking causes millions of deaths annually, with low spontaneous quit rates.
  • Contingency management (CM) using incentives can improve smoking cessation success.
  • Traditional CM often relies on monetary rewards, with room for innovative approaches.

Purpose of the Study:

  • To assess the feasibility and appeal of Inspired, a mobile app using game-based rewards for smoking cessation.
  • To gather participant feedback on the app's design and potential effectiveness.
  • To compare user preference for Inspired against established smoking cessation aids.

Main Methods:

  • Twenty-eight treatment-seeking smokers participated in a single study session.
  • Participants were introduced to the Inspired app's concept and gameplay.
  • User feedback was collected via surveys and observation of engagement with the game.

Main Results:

  • A high percentage of participants expressed interest in using Inspired, preferring it over the nicotine patch, craving-reduction drugs, and support groups.
  • Participants rated the Inspired program and game as "Fun" and believed it could aid their quitting efforts.
  • Over half of participants chose to continue playing the game, and a majority signed up for future notifications.

Conclusions:

  • Inspired is the first evaluated contingency management app utilizing game-based rewards for smoking abstinence.
  • The study indicates that Inspired has the potential to be an effective and widely adopted smoking cessation tool.