Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Social Foundations of Self I: Play and Game01:24

Social Foundations of Self I: Play and Game

223
The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
223
Gene-Environment Interactions01:20

Gene-Environment Interactions

1.2K
Gene expression is a dynamic process that is significantly influenced by environmental factors. This interaction underlies the complex nature of biological development and the phenotypic differences observed among individuals, even among those with identical genetic makeups. Factors such as radiation, temperature, behavior, nutrition, and stress play pivotal roles in determining how genes are expressed. The concept of the reaction range is central to understanding this interaction. It posits...
1.2K
Nursing Process for Patient and Caregiver Teaching II: Planning and Implementation01:24

Nursing Process for Patient and Caregiver Teaching II: Planning and Implementation

2.1K
Planning for learning involves the development of a teaching plan. Teaching plans are similar to nursing care plans—both follow the steps of the nursing process. Planning in the teaching process involves setting goals and outcomes. Here, goals identify what a patient needs to achieve to understand a healthcare topic better, whereas the outcomes are the action to be performed by the patient to achieve the goal within a timeframe. For example, if the goal is to educate the patient about...
2.1K
Background and Environment Affect Phenotype02:27

Background and Environment Affect Phenotype

7.7K
Although the genetic makeup of an organism plays a major role in determining the phenotype, there are also several environmental factors, such as temperature, oxygen availability, presence of mutagens, that can alter an organism’s phenotype.
An example of how genetic background affects phenotype can be seen in horses. The Extension gene in horses is responsible for their coat color. A wild-type gene (EE) produces black pigment in the coat, while a mutant gene (ee) produces red pigment. A...
7.7K
Nursing Process for Patient and Caregiver Teaching I: Assessment and Diagnosis01:24

Nursing Process for Patient and Caregiver Teaching I: Assessment and Diagnosis

2.5K
The nursing process provides a clinical decision-making framework for patients and families to establish and implement a personalized care plan. Since part of the nurse's duties is to teach patients, the steps of the nursing process are the most effective way to approach instruction. The nursing process and the teaching-learning process are inextricably linked.
It is critical to determine the patient's learning needs during the assessment. Determination of learning needs compounds data...
2.5K
Design Example: Creating a Hydraulic Model of a Dam Spillway01:21

Design Example: Creating a Hydraulic Model of a Dam Spillway

747
Scaled hydraulic models of dam spillways provide a practical way to replicate and study the intricate flow dynamics of these structures. Often built to a 1:15 ratio, these models allow for observing critical water behavior, such as velocity distribution, flow patterns, and energy dissipation.
747

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

What counts? Defining scholarship in continuing professional development using a national modified Delphi study.

Canadian medical education journal·2026
Same author

Systemic path to global health 2050.

Bulletin of the World Health Organization·2026
Same author

Persona-Driven Vignettes: A Novel Needs Assessment and Audit Tool for Faculty Development.

Cureus·2026
Same author

Five tips for enhancing your virtual residency interview process.

CJEM·2026
Same author

External Validation of a Universal Laboratory Pathway for Early Risk Stratification of Myocardial Infarction in the Emergency Setting.

The Canadian journal of cardiology·2026
Same author

Evaluating Targeted Recruitment Interventions and Outcomes to Measure Diversity in Emergency Medicine: A Scoping Review.

Cureus·2026

Related Experiment Video

Updated: Feb 8, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

14.9K

Creating GridlockED: A Serious Game for Teaching About Multipatient Environments.

Daniel Tsoy1, Paula Sneath, Josh Rempel

  • 1D. Tsoy is a resident physician, Family Medicine, Western University, London, Ontario, Canada; at the time of this project, he was a medical student, Niagara Campus of the Michael G. DeGroote School of Medicine, McMaster University, Hamilton, Ontario, Canada. P. Sneath is a resident physician, Royal College of Physicians and Surgeons of Canada Emergency Medicine Program, McMaster University, Hamilton, Ontario, Canada; at the time of this project, she was a medical student, Niagara Campus of the Michael G. DeGroote School of Medicine, McMaster University, Hamilton, Ontario, Canada. J. Rempel is a resident physician, Family Medicine, University of Ottawa, Ottawa, Ontario, Canada; at the time of this project, he was a medical student, Niagara Campus of the Michael G. DeGroote School of Medicine, McMaster University, Hamilton, Ontario, Canada. S. Huang is a medical student, College of Medicine, University of Saskatchewan, Regina, Saskatchewan, Canada. N. Bodnariuc is a baccalaureate student, Bachelor of Health Sciences Program, McMaster University, Hamilton, Ontario, Canada. M. Mercuri is assistant professor, Division of Emergency Medicine, Department of Medicine, McMaster University, Hamilton, Ontario, Canada; ORCID: https://orcid.org/0000-0001-8070-9615. A. Pardhan is associate professor, Division of Emergency Medicine, Department of Medicine and Department of Pediatrics; program director, Royal College of Physicians and Surgeons of Canada Emergency Medicine Program, McMaster University; and physician site lead, Hamilton General Hospital Emergency Department, Hamilton, Ontario, Canada. T.M. Chan is assistant professor, Division of Emergency Medicine, Department of Medicine; teacher, Michael G. DeGroote School of Medicine; adjunct scientist, McMaster Education Research, Innovation, and Theory (MERIT) Center; and program director, Clinician Educator Area of Focused Competency Program, McMaster University, Hamilton, Ontario, Canada; ORCID: https://orcid.org/0000-0001-6104-462X.

Academic Medicine : Journal of the Association of American Medical Colleges
|July 7, 2018
PubMed
Summary

Serious games offer a novel approach to medical education. GridlockED, a serious game, effectively teaches multipatient care and patient flow to medical trainees.

More Related Videos

Developing a Virtual Reality Video Game to Simulate Rip Currents
08:37

Developing a Virtual Reality Video Game to Simulate Rip Currents

Published on: July 16, 2020

6.0K
The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
06:18

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

Published on: October 20, 2022

2.6K

Related Experiment Videos

Last Updated: Feb 8, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

14.9K
Developing a Virtual Reality Video Game to Simulate Rip Currents
08:37

Developing a Virtual Reality Video Game to Simulate Rip Currents

Published on: July 16, 2020

6.0K
The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
06:18

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

Published on: October 20, 2022

2.6K

Area of Science:

  • Medical Education
  • Game-Based Learning

Background:

  • Increasing patient volumes necessitate innovative teaching methods for junior medical learners.
  • Managing multiple patients and resource limitations are critical skills in healthcare.

Purpose of the Study:

  • To design and test a serious game, GridlockED, for teaching multipatient care and patient flow.
  • To provide a focused educational experience for medical trainees in simulated emergency department operations.

Main Methods:

  • Iterative design process based on serious games research.
  • Preliminary peer review by gamers and clinicians for game adjustment.
  • Usability, fidelity, acceptability, and applicability testing with physicians, nurses, and residents.

Main Results:

  • Clinicians suggest GridlockED is useful for teaching patient-flow concepts.
  • Initial testing indicates the game possesses fidelity for educational purposes.

Conclusions:

  • GridlockED shows promise as a tool for teaching multipatient care and patient flow.
  • Further testing is required to explore learning opportunities across diverse trainee populations and media.
  • The game's design may serve as a model for developing similar educational tools in other medical specialties.