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    Area of Science:

    • Computer Graphics
    • Geometric Modeling
    • Digital Art

    Background:

    • Bas-relief modeling traditionally struggles with preserving fine scene details.
    • Existing methods often resemble tone mapping, limiting their effectiveness.
    • 3D models can be decomposed into base and detail layers for manipulation.

    Purpose of the Study:

    • To propose a new method for structure-preserving and detail-preserving bas-relief modeling.
    • To address limitations of prior tone mapping-like approaches.
    • To offer a simple and effective solution for bas-relief creation.

    Main Methods:

    • Decomposition of 3D models into base and detail layers based on normal fields.
    • Utilizing a discrete geometry processing setup with normal-based mesh processing.
    • Employing a two-step mesh smoothing mechanism within a least-squares framework.

    Main Results:

    • Demonstrated superior preservation of geometry details at high compression ratios.
    • Successfully preserved structural integrity without shape distortion or detail interference.
    • Outperformed existing methods in both structure-preserving and detail-preserving scenarios.

    Conclusions:

    • The proposed method offers an effective approach to bas-relief modeling.
    • It successfully balances structure and detail preservation.
    • The technique advances discrete geometry processing for artistic applications.