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    This study introduces a real-time system for immersive animated graphics, enabling free viewpoint head motion. It achieves high compression rates for virtual reality (VR) applications, enhancing user presence.

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    Area of Science:

    • Computer Graphics
    • Virtual Reality
    • Image Processing

    Background:

    • Traditional animated graphics often lack user presence.
    • Free viewpoint head motion is crucial for immersive experiences.

    Purpose of the Study:

    • To develop an end-to-end solution for real-time immersive animated graphics.
    • To enable free viewpoint head motion with movie-quality visuals.

    Main Methods:

    • Offline rendered movie content transformed into an immersive representation.
    • Sparse camera placement with optimization for coverage and redundancy.
    • Integrated spatial and temporal compression for colors and depths.
    • View-dependent decompression and multi-view ray casting for real-time rendering.

    Main Results:

    • Achieved compression rates of 150:1 and greater.
    • Demonstrated quantitative analysis of image reconstruction quality and performance.
    • Handled view-dependent effects like mirrors and glass.

    Conclusions:

    • The proposed system effectively delivers immersive animated graphics with free viewpoint capabilities.
    • The compression and rendering techniques are optimized for high performance in Virtual Reality applications.