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Updated: Feb 7, 2026

Stereoacuity Improvement using Random-Dot Video Games
Published on: January 14, 2020
Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use
Antonius J Van Rooij1, Laura M Nijkamp1
11 Department of Youth & Risky Behavior, Trimbos Institute, Utrecht, The Netherlands.
Abstract:
A more integrative approach to the prevention of problematic gaming behavior is recommended in Király et al.'s review. We discuss the Dutch policy responses to problematic gaming behavior and suggest two alternatives to the dominant survey research approach to achieve this. Employing time-use/diary studies allows us to map out the full scope of leisure-time use and employing log-data analysis improves our understanding of gamer behavior within the virtual context. All of these approaches would benefit from accounting for the diversity of within-virtual context behavior. The approach is summarized as a multimethod, dual-context approach to understanding leisure-time behavior.
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