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Virtual environments as memory training devices in navigational tasks for older adults
Ismini E Lokka1, Arzu Çöltekin2, Jan Wiener3
1University of Zurich, Department of Geography, Zurich, 8057, Switzerland.
Scientific Reports
|July 19, 2018
Summary
Virtual environments (VEs) can improve route learning and memory recall. A custom MixedVE design enhanced performance for both younger and older adults, even after a week, and reduced overconfidence in older individuals.
Area of Science:
- Cognitive Psychology
- Human-Computer Interaction
- Gerontology
Background:
- Age-related decline in visuospatial memory and wayfinding abilities is a significant concern.
- Virtual environments (VEs) show potential for cognitive training, but optimal visual design for route learning remains unclear.
Purpose of the Study:
- To investigate the impact of visual design in virtual environments (VEs) on route learning and memory recall.
- To compare a custom-designed MixedVE (adjusted realism, highlighted landmarks) against AbstractVE and RealisticVE for route learning.
- To assess the effectiveness of the MixedVE for both younger and older adults, including delayed recall and overconfidence.
Main Methods:
- Developed a custom MixedVE with optimized realism and landmarks for route learning.
- Recruited younger and older adult groups to perform route recall tasks in MixedVE, AbstractVE, and RealisticVE.
- Assessed immediate and delayed (one-week) route recall accuracy and self-reported confidence.
Main Results:
- The MixedVE significantly improved route recall accuracy compared to AbstractVE and RealisticVE for both age groups.
- This performance enhancement in the MixedVE was sustained at delayed recall (one week later).
- Older adults, often overconfident, showed moderated overconfidence when using the MixedVE.
Conclusions:
- Tailoring VE visualization design is crucial for effective route learning and memory training.
- The MixedVE demonstrates significant potential as a memory training tool, particularly for older adults facing wayfinding challenges.
- Post-experiment preference shifted towards the MixedVE, suggesting its practical utility and user acceptance.
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