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Testing of all Six Semicircular Canals with Video Head Impulse Test Systems
Published on: April 18, 2019
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Is experience in multi-genre video game playing accompanied by impulsivity?
Elham Azizi1, Matthew J Stainer2, Larry A Abel1
1Department of Optometry and Vision Sciences, The University of Melbourne, Australia.
Acta Psychologica
|July 22, 2018
Summary
Video gamers may exhibit impulsive responses, potentially linked to a speed-accuracy trade-off. Time spent playing role-playing (RPG) and real-time strategy (RTS) games correlates with higher impulsivity measures.
Area of Science:
- Cognitive Psychology
- Neuroscience
- Human-Computer Interaction
Background:
- Video gaming's rising popularity raises concerns about impulsivity development.
- Existing research often overlooks multi-genre gamers and diverse gaming habits.
- The relationship between specific game genres and impulsivity in diverse gamers remains unclear.
Purpose of the Study:
- To investigate impulsivity differences between gamers and non-gamers.
- To examine the association between specific video game genres and impulsivity.
- To explore the role of speed-accuracy trade-offs in gamer impulsivity.
Main Methods:
- Comparison of 33 gamers and 23 non-gamers using the Continuous Performance Test (CPT) and an antisaccade task.
- Emphasis on fast performance in the CPT to assess speed-accuracy trade-offs.
- Multiple regression models used to predict impulsivity from game genre engagement (hours played).
Main Results:
- Gamers exhibited faster reaction times and higher false alarm rates in the CPT, suggesting impulsivity.
- A significant speed-accuracy trade-off was observed across all participants.
- Engagement in role-playing games (RPG) and real-time strategy (RTS) games predicted higher false alarm rates and response bias (β).
- No significant differences in oculomotor impulsivity (antisaccade task) were found between gamers and non-gamers.
Conclusions:
- CPT results indicate impulsive responses in gamers, potentially driven by a speed-accuracy trade-off.
- Specific game genres, particularly RPG and RTS, are associated with increased impulsivity.
- Further training studies are needed to establish causality between game genres and impulsivity development.
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