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Self-Persuasion Through Mobile Applications: Exploring Different Routes to Health Behavioral Change
Carmen Stavrositu1, Jinhee Kim2
11 Communication Department, University of Colorado Colorado Springs , Colorado Springs, Colorado.
Abstract:
Countless messages and campaigns have been designed to convince individuals to engage in healthy behaviors in their daily lives. Because the vast majority of these messages are typically generated by others, the current study explores the effects of self-generated messages in the context of mobile media. A 3 × 2 (persuasion: self- vs. other-generated narrative vs. other-generated non-narrative × topic: regular exercise vs. healthy diet) field experiment (n = 133) was conducted during a 10-day timeframe. Results indicate that self-generated messages were more successful than other-generated messages at increasing vegetable consumption and fruit intake by way of boosting pro-attitudinal arguments and health self-efficacy. However, both self- and other-generated messages failed to increase regular exercise during the study period. We discuss theoretical and practical implications for health interventions.
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Work Done During Volume Change
Consider a gas confined to a cylinder fitted with a movable piston at one end. If the gas expands from volume V1 to volume V2, it exerts a force on the piston, such that the piston moves by a distance dr.
The work done by the gas on the piston can be expressed as

