Distributed Generalized Nash Equilibrium Seeking Algorithm Design for Aggregative Games Over Weight-Balanced Digraphs
Related Experiment Video
Updated: Feb 7, 2026

Operant Sensation Seeking in the Mouse
Published on: November 10, 2010
Abstract:
In this paper, two aggregative games over weight-balanced digraphs are studied, where the cost functions of all players depend on not only their own decisions but also the aggregate of all decisions. In the first problem, the cost functions of players are differentiable with Lipschitz gradients, and the decisions of all players are coupled by linear coupling constraints. In the second problem, the cost functions are nonsmooth, and the decisions of all players are constrained by local feasibility constraints as well as linear coupling constraints. In order to seek the variational generalized Nash equilibrium (GNE) of the differentiable aggregative games, a continuous-time distributed algorithm is developed via gradient descent and dynamic average consensus, and its exponential convergence to the variational GNE is proven with the help of Lyapunov stability theory. Then, another continuous-time distributed projection-based algorithm is proposed for the nonsmooth aggregative games based on differential inclusions and differentiated projection operations. Moreover, the convergence of the algorithm to the variational GNE is analyzed by utilizing singular perturbation analysis. Finally, simulation examples are presented to illustrate the effectiveness of our methods.
Related Concept Videos
Equilibrium and Balance
Polymers: Molecular Weight Distribution
Design Example: Aggregate Gradation
The grading, or particle-size distribution, of sand is determined using sieve analysis, with standard sizes ranging from 150 μm to 10 mm (ASTM No. 100 sieve to 3⁄8 in. sieve). Sand is...
Design Example: Distributing Reinforcements in Concrete Sections
Dynamic Equilibrium
Free Energy and Equilibrium
Recall that Q is the numerical value of the mass action...

