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Related Experiment Video
Updated: Feb 6, 2026

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
Published on: June 9, 2020
A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking.
Juyoung Lee1, Sang Chul Ahn2,3, Jae-In Hwang4,5
1Center for Imaging Media Research, Korea Institute of Science and Technology, Seoul 02792, Korea. jyleegoo@kist.re.kr.
This study introduces a new Virtual Reality (VR) navigation method, Walking-In-Place (WIP), using headset tracking. It achieves 99.32% step accuracy, outperforming previous sensor-based techniques for immersive virtual travel.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Navigation Systems
Background:
- Infinite virtual environments lack standardized navigation methods in Virtual Reality (VR).
- Existing Walking-In-Place (WIP) techniques, while reducing simulator sickness, often require cumbersome body-worn sensors.
- Previous Inertial Measurement Unit (IMU)-based WIP methods improved sensor placement but suffered from inaccurate step recognition during non-WIP body motions.
Purpose of the Study:
- To develop a novel, sensor-free Walking-In-Place (WIP) navigation method for VR.
- To enhance the stability and accuracy of WIP step recognition compared to existing IMU-based approaches.
- To enable natural and intuitive locomotion in virtual environments using readily available VR hardware.
Main Methods:
- Proposed a new WIP method leveraging position and orientation tracking data from PC-based VR Head-Mounted Displays (HMDs).
- Implemented a system that does not require additional body-worn sensors, simplifying user experience.
- Applied a saw-tooth function for virtual velocity to achieve naturalistic movement simulation.
Main Results:
- Achieved a high WIP step recognition accuracy of 99.32%, irrespective of head tilt.
- Demonstrated a 0% error rate for squat motions, a common point of failure in previous methods.
- Successfully distinguished between intentional (jog-in-place) and unintentional body motions, recognizing only the former.
Conclusions:
- The proposed VR navigation method offers a stable and accurate, sensor-free alternative to IMU-based WIP.
- This technique significantly improves step recognition accuracy and robustness against extraneous body movements.
- The integration of virtual velocity enables natural navigation, making it suitable for diverse VR applications requiring locomotion.

