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Updated: Feb 5, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
An error-aware gaze-based keyboard by means of a hybrid BCI system
Fotis P Kalaganis1,2, Elisavet Chatzilari3, Spiros Nikolopoulos3
1Aristotle University of Thessaloniki, Department of Informatics, AIIA lab, Thessaloniki, 54124, Greece. kalaganis@csd.auth.gr.
Abstract:
Gaze-based keyboards offer a flexible way for human-computer interaction in both disabled and able-bodied people. Besides their convenience, they still lead to error-prone human-computer interaction. Eye tracking devices may misinterpret user's gaze resulting in typesetting errors, especially when operated in fast mode. As a potential remedy, we present a novel error detection system that aggregates the decision from two distinct subsystems, each one dealing with disparate data streams. The first subsystem operates on gaze-related measurements and exploits the eye-transition pattern to flag a typo. The second, is a brain-computer interface that utilizes a neural response, known as Error-Related Potentials (ErrPs), which is inherently generated whenever the subject observes an erroneous action. Based on the experimental data gathered from 10 participants under a spontaneous typesetting scenario, we first demonstrate that ErrP-based Brain Computer Interfaces can be indeed useful in the context of gaze-based typesetting, despite the putative contamination of EEG activity from the eye-movement artefact. Then, we show that the performance of this subsystem can be further improved by considering also the error detection from the gaze-related subsystem. Finally, the proposed bimodal error detection system is shown to significantly reduce the typesetting time in a gaze-based keyboard.
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