Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification

Hussein Haruna1, Xiao Hu2, Samuel Kai Wah Chu3

  • 1Faculty of Education, University of Hong Kong, Pokfulam Road, Hong Kong, China. hharuna@hku.hk.

Summary

Innovative game-based learning (GBL) and gamification significantly improved adolescent sexual health education. These methods enhanced student motivation, attitude, knowledge, and engagement compared to traditional teaching.

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