Related Experiment Video
Updated: Feb 4, 2026

Stereoacuity Improvement using Random-Dot Video Games
Published on: January 14, 2020
The effects of video game training on the cognitive functioning of older adults: A community-based randomized
Giovanni W Sosa1, Luciana Lagana2
1School of Behavioral and Organizational Science, Claremont Graduate University, United States.
Context:
Using video games may enhance older adults' cognitive skills, including executive function, processing speed, and spatial ability.
Objective:
We examined the impact of video game training on the cognitive functioning of community-dwelling adults aged 65 or older and tested the hypotheses that larger training effects would be uncovered for practiced measures and that the employed time-compressed approach would reveal effects comparable to those reported in prior studies on this approach.
Methods:
Thirty-five participants from four Senior Centers located in Los Angeles County, California completed the study. Participants were randomly assigned to either an intervention group partaking in 15 h of supervised video game training over five weeks or to a control group completing an assessment battery before and after a five-week period.
Results:
After statistically controlling for pretest performance and performance on the Memory Alteration Test, we found significant group differences regarding brief syllable count (p = .001, d = 1.28) and arithmetic assessments (p = .003, d = 1.10), as well as marginally significant differences on the Stroop Interference Test (p = .02, d = 0.89). We also found larger effects among practiced outcome variables (d = 0.72) than non-practiced outcome variables (d = 0.03); the effects were comparable to those reported in time-extended intervention studies (d = 0.35 and 0.36, respectively).
Conclusions And Implications:
Results suggest that playing an easily accessible video game in older age can enhance cognitive functioning, especially in areas directly tied to the video gaming activities.
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