Related Experiment Video
Updated: Feb 3, 2026

12:29
Coherence between Brain Cortical Function and Neurocognitive Performance during Changed Gravity Conditions
Published on: May 23, 2011
20.0K
eSports: A new window on neurocognitive expertise?
Mark J Campbell1, Adam J Toth1, Aidan P Moran2
1Department of Physical Education and Sport Sciences, University of Limerick, Limerick, Ireland; Lero Irish Software Research Centre, University of Limerick, Limerick, Ireland.
Progress in Brain Research
|November 5, 2018
Summary
Esports, or competitive video gaming, offers a unique environment to study neurocognitive expertise development. Research in this area can reveal how gaming enhances brain function in cognitive athletes.
Area of Science:
- Cognitive Neuroscience
- Cognitive Psychology
- Human-Computer Interaction
Background:
- Expertise development involves significant neurological changes.
- Video games, particularly esports, are emerging as valuable models for studying cognitive expertise.
- Previous research has often overlooked the potential of video games in understanding neurocognition.
Purpose of the Study:
- To highlight esports as a model environment for examining neurocognitive expertise.
- To review the current progress and future prospects of esports research.
- To focus on the impact of gaming on neurocognition and brain benefits.
Main Methods:
- Review of existing literature on esports and neurocognition.
- Analysis of esports characteristics (participation scale, controlled environments, data availability).
- Identification of research gaps and future directions in esports neuroscience.
Main Results:
- Esports present a rich data environment for studying cognitive athletes.
- Gaming environments can facilitate the development of specialized neurocognitive skills.
- Significant potential exists for esports research to advance understanding of expertise.
Conclusions:
- Esports provide a unique platform to investigate the neural underpinnings of expertise.
- Further research is needed to fully elucidate the neurocognitive benefits of esports.
- New methodologies can enhance our understanding of how esports impact the brain.
Related Concept Videos
Milgram's Obedience to Authority
7.4K
Obedience to authority is classically demonstrated in a more famous series of social psychology experiments performed by Stanley Milgram. He was a social psychology professor at Yale who was influenced by the trial of Adolf Eichmann, a Nazi war criminal. Eichmann’s defense for the atrocities he committed was that he was “just following orders.”
7.4K
Routes of Persuasion
68.7K
Persuasion is the process of changing our attitude toward something based on some kind of communication. Much of the persuasion we experience comes from outside forces. How do people convince others to change their attitudes, beliefs, and behaviors? What communications do you receive that attempt to persuade you to change your attitudes, beliefs, and behaviors?
68.7K
Hearing
57.2K
When we hear a sound, our nervous system is detecting sound waves—pressure waves of mechanical energy traveling through a medium. The frequency of the wave is perceived as pitch, while the amplitude is perceived as loudness.
57.2K
Imprinting
11.1K
Behavioral imprinting is observed in some newborn animals and occurs when they develop strong and specific attachments to another animal (usually a parent) following brief, early-life exposures. Offspring imprint onto parents within a brief period after birth or hatching; this time window is called the critical period. Once imprinting occurs, the bond established between the parents and their offspring is usually long-lasting.
11.1K
Aggression
30.4K
Humans engage in aggression when they seek to cause harm or pain to another person. Aggression takes two forms depending on one’s motives: hostile or instrumental. Hostile aggression is motivated by feelings of anger with intent to cause pain; a fight in a bar with a stranger is an example of hostile aggression. In contrast, instrumental aggression is motivated by achieving a goal and does not necessarily involve intent to cause pain (Berkowitz, 1993); a contract killer who murders for...
30.4K

