Spending too little in hard times
Related Experiment Video
Updated: Feb 2, 2026

Quantitative Hardness Measurement by Instrumented AFM-indentation
Published on: November 22, 2016
Alessandro Del Ponte1, Peter DeScioli1
1Department of Political Science & Center for Behavioral Political Economy, Social and Behavioral Sciences Building, Stony Brook University, Stony Brook, NY 11790, USA.
Abstract:
People's decisions to consume and save resources are critical to their wellbeing. Previous experiments find that people typically spend too much because of how they discount the future. We propose that people's motive to preserve their savings can instead cause them to spend too little in hard times. We design an economic game in which participants can store resources for the future to survive in a harsh environment. A player's income is uncertain and consumption yields diminishing returns within each day, creating tradeoffs between spending and saving. We compare participants' decisions to a heuristic that performed best in simulations. We find that participants spent too much after windfalls in income, consistent with previous research, but they also spent too little after downturns, supporting the resource preservation hypothesis. In Experiment 2, we find that by varying the income stream, the downturn effect can be isolated from the windfall effect. In Experiments 3-4, we find the same downturn effect in games with financial and political themes.
Related Concept Videos
Toughness and Hardness of Aggregate
Mean free path and Mean free time
Mixing Time
Generation Time
Time Course of Drug Effect
Setting Time of Cement

