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Updated: Feb 1, 2026

Online Explorative Study on the Learning Uses of Virtual Reality Among Early Adopters
Published on: November 22, 2019
Exploring virtual reality as a platform for distance team-based learning
Leanne Coyne1, Jody K Takemoto1, Brittany L Parmentier1
1The University of Texas at Tyler, Ben and Maytee Fisch College of Pharmacy, Department of Pharmaceutical Sciences, 3900 University Boulevard, Tyler, TX 75799, United States.
Virtual reality (VR) offers an engaging solution for online pharmacy education, enabling team-based learning (TBL) without physical presence. Participants found VR-TBL enjoyable and desired future courses in this immersive format.
Area of Science:
- Pharmacy Education
- Educational Technology
- Virtual Reality Applications
Background:
- Online distance education is prevalent in pharmacy, yet replicating engaging learning experiences like team-based learning (TBL) remains a challenge.
- Virtual reality (VR) presents a potential solution to deliver interactive TBL in online settings, overcoming geographical barriers.
Purpose of the Study:
- To explore the effectiveness of virtual reality (VR) as a platform for delivering engaging team-based learning (TBL) experiences in online pharmacy education.
- To assess student engagement, immersion, comfort, and overall desirability of VR-based TBL.
Main Methods:
- A modified team-based learning (TBL) exercise was conducted in a virtual reality (VR) environment.
- Participants completed a post-experience survey with Likert-type questions to evaluate their perceptions of the VR-TBL session.
Main Results:
- The vast majority of participants agreed or strongly agreed with survey statements, with 94.4% finding the experience fun and 94.4% willing to take future courses in VR.
- Positive feedback indicated high levels of engagement and desirability, though areas for technological and pedagogical improvement were noted.
Conclusions:
- Virtual reality (VR) demonstrates significant potential as a valuable tool for facilitating online, distance team-based learning (TBL) in pharmacy education.
- Further research and development are warranted to optimize VR-TBL platforms for enhanced usability and learning outcomes.
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