Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies

Azilawati Jamaludin1, David Hung1

  • 1National Institute of Education, Nanyang Technological University, 1 Nanyang Walk, Singapore, 637616 Singapore.

Research and Practice in Technology Enhanced Learning
|January 8, 2019
PubMed
Summary

This study explores how World of Warcraft (WoW) facilitates complex problem-solving skills in Singaporean youth. Findings suggest problem-solving is a dynamic process involving domain, disquisition, and discourse within social and structural contexts.

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