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Published on: March 27, 2013
Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies
Azilawati Jamaludin1, David Hung1
1National Institute of Education, Nanyang Technological University, 1 Nanyang Walk, Singapore, 637616 Singapore.
This study explores how World of Warcraft (WoW) facilitates complex problem-solving skills in Singaporean youth. Findings suggest problem-solving is a dynamic process involving domain, disquisition, and discourse within social and structural contexts.
Area of Science:
- Educational Technology
- Learning Sciences
- Game-Based Learning
Background:
- The 21st century workplace demands specific competencies, often misaligned with traditional classroom learning.
- Complex problem-solving is a critical skill identified across numerous studies, especially in Science, Technology, Engineering, and Mathematics (STEM).
- Massively Multiplayer Online Role-Playing Games (MMORPGs) present unique environments for skill acquisition.
Purpose of the Study:
- To investigate how World of Warcraft (WoW) supports problem-solving skill development in Singaporean youth.
- To examine the interplay of learning and identity formation within digital game environments.
- To propose a new model for understanding situated and embodied problem-solving.
Main Methods:
- Ethnographic investigation of a single youth gamer within the World of Warcraft (WoW) affinity space.
- Analysis focused on learning and identity becoming within the game's context.
- Exploration of problem-solving through a triadic-D model (domain, disquisitional, discursive).
Main Results:
- Problem-solving in WoW is characterized by a triadic-D model: domain, disquisitional, and discursive practices.
- These practices operate within self, social, and structural dialectics.
- Identity becoming is intrinsically linked to the problem-solving trajectory within the game.
Conclusions:
- Problem-solving in digital game spaces like WoW is a situated and embodied process.
- This research broadens the understanding of problem-solving and identity formation in STEM learning.
- MMORPGs offer valuable contexts for developing 21st-century competencies.
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