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Developing a Virtual Reality Video Game to Simulate Rip Currents
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Virtual reality simulation in endoscopy training: Current evidence and future directions.

Tahrin Mahmood1, Michael Anthony Scaffidi1, Rishad Khan1

  • 1Division of Gastroenterology, St. Michael's Hospital, University of Toronto, Toronto M5B 1W8, Canada.

World Journal of Gastroenterology
|January 10, 2019
PubMed
Summary

Virtual reality (VR) simulation enhances early endoscopic training by improving skills in a safe environment. However, VR is most effective as a supplement to traditional methods, with feedback being crucial for learning.

Keywords:
Clinical competence/standardsCompetency-based medical educationEducational measurementEndoscopyGastrointestinal/educationGastrointestinal/standardsSimulation

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Area of Science:

  • Medical Education
  • Surgical Simulation
  • Gastroenterology

Background:

  • Virtual reality (VR) simulation is increasingly adopted for endoscopic training.
  • It offers benefits such as a low-stakes learning environment, improved patient safety, and optimized endoscopy time.

Purpose of the Study:

  • To review the evidence on the efficacy of VR simulation in teaching endoscopic techniques.

Main Methods:

  • A review of 21 randomized controlled trials (RCTs) investigating VR simulation in various endoscopic procedures.
  • Studies covered colonoscopy, flexible sigmoidoscopy, esophagogastroduodenoscopy, and endoscopic retrograde cholangiopancreatography.

Main Results:

  • RCTs indicate that VR simulation-based learning improves trainee performance in technical and non-technical skills and patient comfort during the initial learning phase.
  • VR simulation was not found to be a substitute for conventional teaching methods.
  • Feedback was identified as a critical component of the learning process.

Conclusions:

  • VR endoscopic simulation is a valuable addition to conventional training, particularly for enhancing patient safety and efficient use of endoscopy time.
  • Further research is needed to optimize the integration of VR simulation into curricula.