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Updated: Jan 30, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Home-based technologies for stroke rehabilitation: A systematic review
Yu Chen1, Kingsley Travis Abel2, John T Janecek3
1School of Information Systems and Technology, San Jose State University, United States.
This review synthesizes home-based stroke rehabilitation technologies and human factors. Key findings include designing for patient engagement and adapting to the home environment for effective use.
Area of Science:
- Rehabilitation Technology
- Human-Computer Interaction
- Stroke Recovery
Background:
- Home-based technologies are increasingly used for stroke rehabilitation.
- Human factors significantly influence the effectiveness of these technologies.
- A comprehensive review is needed to understand current knowledge.
Purpose of the Study:
- To systematically review technologies for home-based stroke rehabilitation.
- To identify and synthesize key human factors in the design of these technologies.
Main Methods:
- Systematic literature search across IEEE, ACM, and PubMed databases.
- Inclusion of empirical studies evaluating technologies in home settings.
- Content analysis of 31 selected articles by three independent reviewers.
Main Results:
- Reviewed technologies include games, telerehabilitation, robotics, VR, sensors, and tablets.
- Identified two primary human factors: designing for engagement and designing for the home environment.
- Discussed merits and limitations of various technology types.
Conclusions:
- Provides an overview of current technologies for home-based stroke rehabilitation.
- Highlights critical human factors for designing effective rehabilitation technologies.
- Informs future development of user-centered home rehabilitation solutions.
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