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A Virtual Reality Soldier Simulator with Body Area Networks for Team Training
Yun-Chieh Fan1,2, Chih-Yu Wen3
1Simulator Systems Section, Aeronautical System Research Division, National Chung-Shan Institute of Science and Technology, Taichung 407, Taiwan. d105064101@mail.nchu.edu.tw.
Abstract:
Soldier-based simulators have been attracting increased attention recently, with the aim of making complex military tactics more effective, such that soldiers are able to respond rapidly and logically to battlespace situations and the commander's decisions in the battlefield. Moreover, body area networks (BANs) can be applied to collect the training data in order to provide greater access to soldiers' physical actions or postures as they occur in real routine training. Therefore, due to the limited physical space of training facilities, an efficient soldier-based training strategy is proposed that integrates a virtual reality (VR) simulation system with a BAN, which can capture body movements such as walking, running, shooting, and crouching in a virtual environment. The performance evaluation shows that the proposed VR simulation system is able to provide complete and substantial information throughout the training process, including detection, estimation, and monitoring capabilities.
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