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Contrasting performance between physically active and sedentary older people playing exergames.

Juliana Zangirolami-Raimundo1, Rodrigo Daminello Raimundo1, Talita Dias da Silva2

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Physically active older adults demonstrated superior performance in exergame tasks compared to their sedentary peers. Factors such as age, depression, and physical activity levels significantly influence these gaming outcomes.

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Area of Science:

  • Gerontology
  • Kinesiology
  • Human-Computer Interaction

Background:

  • Increased life expectancy leads to a higher prevalence of chronic diseases in aging populations.
  • Physical activity is crucial for older adults to combat sedentarism and prevent age-related illnesses.
  • Exergames offer an engaging and pleasurable approach to incorporating exercise into daily routines for seniors.

Purpose of the Study:

  • To compare the performance of physically active older adults versus sedentary older adults in an exergame.
  • To identify factors influencing performance within an exergame environment for older adults.

Main Methods:

  • 83 older adults (over 65) were divided into physically active (AG) and sedentary (CG) groups.
  • Participants engaged with the 'MoviLetrando' exergame, with performance metrics including score, hits, omissions, and reaction time.
  • Characterization questionnaires assessed demographics, health status, physical activity, and mood (Brunel Mood Scale).

Main Results:

  • The physically active group (AG) achieved significantly higher scores, more correct answers, and fewer omissions than the sedentary group (CG).
  • AG participants also exhibited a lower mean reaction time for correct answers.
  • Regression analysis indicated that age, depression, and physical activity level predicted exergame performance, accounting for 26.9% of the variance.

Conclusions:

  • Physically active older adults exhibit enhanced performance in exergames compared to sedentary individuals.
  • Age, depression, and engagement in physical activity are significant determinants of an older adult's success in exergames.
  • Exergames show potential as a tool to promote physical activity and cognitive engagement in the aging population.