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Protocol for a randomised trial evaluating the effect of applying gamification to simulation-based endoscopy

Michael A Scaffidi1, Rishad Khan1, Catharine M Walsh2,3

  • 1Division of Gastroenterology, St. Michael's Hospital, Toronto, Canada.

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This study investigates if gamification in simulation-based training (SBT) improves endoscopic skills for novice endoscopists. Gamified curricula may enhance learning and skill acquisition in gastrointestinal endoscopy.

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Area of Science:

  • Medical Education
  • Surgical Simulation
  • Gastrointestinal Endoscopy

Background:

  • Simulation-based training (SBT) is crucial for developing procedural skills in a safe environment.
  • Gastrointestinal endoscopy training has benefited from simulation-based curricula.
  • Gamification, applying game design to non-game contexts, has potential for enhancing learning.

Purpose of the Study:

  • To investigate the effects of a comprehensive gamification curriculum on novice endoscopists' skill acquisition.
  • To compare the efficacy of a gamified endoscopy simulation curriculum against a conventional one.

Main Methods:

  • Thirty-six novice endoscopists were randomized into conventional or gamified simulation-based training groups.
  • Training progressed from low to high complexity simulators, including virtual reality.
  • Performance was assessed pre-training, post-training, and 4-6 weeks later, including clinical transfer of skills.

Main Results:

  • This section is to be filled once the study results are available.
  • Performance differences between groups will be analyzed using mixed factorial ANOVAs.
  • Skill acquisition and transfer will be evaluated through simulated and clinical assessments.

Conclusions:

  • This study will provide insights into the effectiveness of gamification in endoscopy training.
  • Findings may inform the development of innovative curricula for surgical skills acquisition.
  • The results will contribute to the field of medical education and simulation technology.