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Updated: Jan 28, 2026

Measuring Engagement of Spectators of Social Digital Games
Published on: July 3, 2021
Null Effects of Game Violence, Game Difficulty, and 2D:4D Digit Ratio on Aggressive Behavior
Joseph Hilgard1, Christopher R Engelhardt2,3, Jeffrey N Rouder4
11 Department of Psychology, Illinois State University.
Abstract:
Researchers have suggested that acute exposure to violent video games is a cause of aggressive behavior. We tested this hypothesis by using violent and nonviolent games that were closely matched, collecting a large sample, and using a single outcome. We randomly assigned 275 male undergraduates to play a first-person-shooter game modified to be either violent or less violent and hard or easy. After completing the game-play session, participants were provoked by a confederate and given an opportunity to behave aggressively. Neither game violence nor game difficulty predicted aggressive behavior. Incidentally, we found that 2D:4D digit ratio, thought to index prenatal testosterone exposure, did not predict aggressive behavior. Results do not support acute violent-game exposure and low 2D:4D ratio as causes of aggressive behavior.
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