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Testing the Effects of a Virtual Reality Game for Aggressive Impulse Management (VR-GAIME): Study Protocol
Danique Smeijers1, Sander L Koole2
1Forensic Psychiatric Centre Pompestichting, Nijmegen, Netherlands.
Frontiers in Psychiatry
|March 14, 2019
Summary
This study tests a Virtual Reality Game for Aggressive Impulse Management (VR-GAIME) to reduce anger and aggression in forensic psychiatric outpatients. The VR-GAIME, combined with standard treatment, is hypothesized to be more effective than a control game.
Area of Science:
- Psychiatry
- Psychology
- Virtual Reality Applications
Background:
- Prior lab findings suggest avoidance training for angry faces reduces anger and aggression.
- Virtual Reality Game for Aggressive Impulse Management (VR-GAIME) developed for clinical use.
- Focus on individuals with high trait anger and aggression regulation problems.
Observation:
- Randomized controlled trial with 60 forensic psychiatric outpatients.
- Participants receive aggression replacement training plus either VR-GAIME or a control game.
- Anger and aggressive impulses assessed via self-report, lab paradigms, and clinician ratings.
Findings:
- Hypothesis: VR-GAIME combined with standard treatment will reduce aggressive behavior more than a control game.
- First study to test a motivational intervention for anger/aggression regulation in a clinical sample.
- Multi-session VR-GAIME intervention utilizes serious gaming and virtual reality.
Implications:
- Positive results could lead to VR-GAIME deployment in forensic psychiatric settings.
- Potential for improved anger and aggression management in clinical populations.
- Advances the application of serious gaming and VR in therapeutic interventions.
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