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Enjoy it again: Repeat experiences are less repetitive than people think
1University of Chicago.
Journal of Personality and Social Psychology
|March 22, 2019
Summary
People often undervalue repeating enjoyable activities, like visiting a museum or rewatching a movie. Research shows repeat experiences are often less dull than predicted, with novelty discovery enhancing enjoyment.
Area of Science:
- Psychology
- Behavioral Economics
Background:
- People frequently engage in hedonic activities, with opportunities to repeat experiences being common.
- Traditional assumptions suggest hedonic adaptation leads to decreased enjoyment with repetition and a preference for novelty.
Purpose of the Study:
- To investigate whether people undervalue opportunities to repeat hedonic activities.
- To examine the psychological mechanisms underlying enjoyment of repeated experiences.
- To explore the consequences of mispredicting enjoyment from repetition.
Main Methods:
- Seven studies (N = 3,356) involved participants engaging in real-world activities (museum exhibits, movies, video games) once, then predicting or experiencing repetition.
- Mechanisms of continued exposure, such as perceptual fluency and novelty discovery, were compared.
- Participant behavior and choices regarding repetition versus novel alternatives were assessed.
Main Results:
- Participants consistently underestimated their enjoyment of repeated experiences.
- Enjoyment of repetition was better explained by the discovery of new nuances within the stimulus than by increased perceptual fluency.
- Stimulus complexity moderated the underestimation of enjoyment.
- Participants incurred costs to avoid repetition, even when repetition would have been equally or more enjoyable.
Conclusions:
- Current models of hedonic adaptation may overlook the potential for continued enjoyment through discovery within repeated experiences.
- People's predictions of enjoyment from repetition are often inaccurate, leading to suboptimal choices.
- Repetition can offer significant hedonic value, challenging the universal preference for novelty.
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