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A Jeopardy-Style Review Game Using Team Clickers.

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Summary

A Jeopardy-style review game effectively engaged 104 biomedical science students in a large class. This interactive, team-based learning approach fostered discussion and was well-received by students and faculty.

Keywords:
Active LearningJeopardy Review GameProblem-Based LearningStudent EngagementTeam Clickers

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Area of Science:

  • Biomedical Sciences Education
  • Medical Education Technology
  • Gamification in Learning

Background:

  • Traditional lecture formats can struggle to engage large student cohorts in biomedical sciences.
  • Interactive methods are crucial for effective supplemental instruction.
  • Gamification offers a promising avenue for enhancing student engagement.

Purpose of the Study:

  • To design an interactive review game for a large class (104 students).
  • To promote small-group discussion and engagement using a game-based approach.
  • To create a low-stakes, fun learning environment.

Main Methods:

  • A Jeopardy-style review game was implemented using team clickers and a leaderboard.
  • Students were divided into 19 preassigned teams of 5-6 members.
  • Team discussions were encouraged before answering questions via clickers.

Main Results:

  • The review game was enthusiastically received by students, cited as a course highlight.
  • The game was positively evaluated by pharmacy and medical school faculty.
  • The interactive format successfully engaged students in a large classroom setting.

Conclusions:

  • The game effectively facilitated learning and engagement in a large biomedical science class.
  • This gamified approach can be adapted for various science topics and educational settings.
  • The review game is suitable for both team-based and traditional classroom structures.