User performance effects with graphical icons and training for elderly novice users: A case study on automatic teller
He Huang1, Minggang Yang2, Chaoxiang Yang2
1School of Art, Design and Media, East China University of Science and Technology, No.130, Meilong Road, Shanghai, 200237, China; College of Art and Creativity, Changzhou Institute of Industrial Technology, No.28, Mingxin Middle Road, Changzhou, 213164, China.
Graphical icons significantly improve automatic teller machine (ATM) task performance for elderly novice users. While training helps, icons enhance learning and retention, reducing the forgetting rate for ATM usage.
Area of Science:
- Human-Computer Interaction
- Gerontology
- Usability Engineering
Background:
- Elderly novice users often face challenges with complex interfaces like automatic teller machines (ATMs).
- Traditional text-based interfaces may not be optimal for this demographic.
- Effective design is crucial for improving technology adoption among older adults.
Purpose of the Study:
- To investigate the impact of graphical icons versus text-based interfaces on ATM task performance for elderly novice users.
- To assess the effect of training and interface design on both immediate and long-term user performance.
- To determine if graphical icons can enhance learning and retention of ATM usage in older adults.
Main Methods:
- 124 elderly novice ATM users were divided into a control group (text-based interface) and an experimental group (graphical icon interface).
- Participants underwent training on three core ATM tasks.
- Performance was measured via task completion scores in an immediate post-training test and a follow-up test one month later.
Main Results:
- Training improved ATM task performance for all elderly novice users.
- A significant decline in performance was observed one month after training compared to immediate results.
- The experimental group using graphical icons significantly outperformed the control group in both immediate and delayed tests, particularly the latter.
Conclusions:
- Graphical icons enhance both the learning and retention of ATM usage for elderly novice users.
- Icons can mitigate the performance decline associated with traditional training methods and reduce forgetting.
- Well-designed graphical interfaces are beneficial for elderly users throughout the learning and retention phases, informing future public technology design.
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